|Trials of St. Lucia|
|Price||$9.99 (PlayStation Network)800 Microsoft Points (Xbox LIVE)|
|Release Date||April 29, 2010|
|Availability||PlayStation 3 and Xbox 360|
Online Trials allowed the player to access trials built by the other players in ether single mode or co-op mode. The player could either join another player or host a match. Local co-op (Where both players played on the same console) was not available. As players completed or attempted trials, they increased their Player Score. Trials varied in difficulty, signaled by bronze, silver, gold or platinum medals. The more difficult, the higher the score reward.
The following arenas are included with the DLC:
- Acheron Crossing
- Acre Prison
- Church Ruins
- City of Dis
- Flaming Tombs
- Lake Cocytus
- Lust Fountain
- Mud Valley
- Pitch of Corruption
- Sins of Violence
- Styx Bog
Trial Creator Edit
The trial creator feature allowed the player to customize many aspects of their trial including name, description and playable characters.
This let the player choose from a selection of environments that appeared within the story mode.
It allowed the player to structure the timing of the trial. However, each wave had a limit of how many objects and enemies are included.
Game Style/ ObjectiveEdit
The player may choose what objective must be done to complete the wave including killing all of the enemies, time trials, defeating the Summoner (Who produced a constant stream of enemies), protecting an innocent and completing without getting hit.
It let the player select from any type of enemy that appeared in the story mode, how many there are, how much health that they had and how aggressive that they are.
These are elements that posed no danger unless approached by a character or enemy. The player may choose from a selection of traps such as circular blades and fire vents depending on which map that they are using. They may also adjust how much damage that they inflicted on a character or enemy.
These are elements which assisted the player during the trial including health and mana fountains as well as temporary power-ups. The player may adjust how much health or mana that the fountain provided.